Yuri in Wonderland All Star

Blue Defense
COST: 54

Yuri in Wonderland All Star is a Blue Defense Fighter that is originally part of the All Star roster.

LEADER SKILL

Increases Defense type Fighter's ATK by 60% and decreases DEF by 10%.

OVERVIEW

Overview

Yuri has one of the best aerial juggling normals in the game. The problem is that her best part (the slap) is replaced with a high kick in this case. It’s not bad since the slap has been nerfed pretty heftily over the years alongside Kyo’s shoulder tackle. She also still has the butt strike, which is the best part of Yuri’s air juggle. Her Leader skill is just an improved 60% Atk and -10% HP to defense types, which is better then Whip’s 60% Atk and -10% DEF to defense types due to how the meta for Defense has shifted towards Def to Atk conversions.

Core

Cores can define a character or put them higher above others very easily. Yuri’s one of those biggest examples. She has a Atk/Def stat increase, attack-type killer passive, a blow-type skill enhancement, penetration value increase and 15% power gauge generation increase for her core passives. These are almost all great as most of the meta is still mostly attack-type characters in most parts.

Her unique passive basically makes her from decent to overtly stupid. She has super armor when knocked below 70% HP for 3 seconds (CD of 12 seconds, so it’s a cycle of 9 seconds between) and a 35% Def to Atk conversion when an active skill hits. This effects damage immediately when the skill hits, making skills stronger if they are multi hit like the Shoryu-reppa skill.

These two unique passives are like a wet dream to defense-types in a defense and offense arena team. And it is honestly the factor that makes her stand above both Alice Athena and Queen of Hearts Vanessa, due to how the meta has moved from Leader Skill coordination to Individual unit strengths.

Skills

Yuri’s skills are also in a good range with pretty eh damage multipliers but ~11.2-11.3 second cooldown average. Skill 1 is a short-range projectile that freezes for 2 seconds. That’s basically it, but it ends up being the most scariest part of Rabbit Yuri’s arsenal during defense due to how freeze can fuck you up very easily.

The recovery animation isn’t as bad as Ryo or Robert’s also. Skill 2 is a running grab like Kyo’s running grab. It still doesn’t OTG like other running grabs like NESTS Kyo’s or Daimon’s… But it’s good enough as it gives a 26% Atk or Defense buff, which can’t really go wrong in either ways due to how it gives Yuri more damage. Even then, it doesn’t have to hit for you to get the buff.

So you can just throw it out during Live PvP for the hell of it to get the buff if you really need it. Skill 3 is a double shoryu. It looks mediocre in aspect with it not doing any other effect… But it OTG’s. Twice. Actually, it’s probably the best combo extending skill in the game so far due to how it’s just a giant walking OTG.

Conclusion

As if this isn’t enough, White Rabbit Yuri also gets a PG regeneration striker link from other Wonderland folks. If that’s not enough, she can also get a 5% Atk and Def buff alongside a 10% power gauge increase from her 95 variant when it is linked with her. White Rabbit Yuri is fucking scary as a seasonal, and is one of the bigger evolutions that has led to us getting Blue Defense T7 Jin Kazama. As a intermediate between Defense types starting to get more attention to actually strong defense-types, Yuri is by far one of the strongest (if not the) seasonal characters in the entire game by far in PvP.

SKILLS

Active

Kohuken

  11.4s
Level 5
Inflicts DMG equal to 658% of ATK to an enemy. Freeze an enemy for 2 second(s).
Show More Levels ↓
Level 4
Inflicts DMG equal to 639% of ATK to an enemy. Freeze an enemy for 1.6 second(s).
Level 3
Inflicts DMG equal to 620% of ATK to an enemy. Freeze an enemy for 1.2 second(s).
Level 2
Inflicts DMG equal to 602% of ATK to an enemy. Freeze an enemy for 0.8 second(s).
Level 1
Inflicts DMG equal to 584% of ATK to an enemy. Freeze an enemy for 0.4 second(s).
Active

Hyakuretsu Binta

  10.8s
Level 5
Inflicts DMG equal to 738% of ATK to an enemy. Increases one stat of the following by 26% for 7s upon using a Skill: ATK, and DEF
Show More Levels ↓
Level 4
Inflicts DMG equal to 717% of ATK to an enemy. Increases one stat of the following by 22% for 7s upon using a Skill: ATK, and DEF
Level 3
Inflicts DMG equal to 696% of ATK to an enemy. Increases one stat of the following by 18% for 7s upon using a Skill: ATK, and DEF
Level 2
Inflicts DMG equal to 675% of ATK to an enemy. Increases one stat of the following by 14% for 7s upon using a Skill: ATK, and DEF
Level 1
Inflicts DMG equal to 656% of ATK to an enemy. Increases one stat of the following by 10% for 7s upon using a Skill: ATK, and DEF
Active

Ura Kuuga

  11.5s
Level 5
Inflicts DMG equal to 663% of ATK to an enemy.
Show More Levels ↓
Level 4
Inflicts DMG equal to 644% of ATK to an enemy.
Level 3
Inflicts DMG equal to 625% of ATK to an enemy.
Level 2
Inflicts DMG equal to 607% of ATK to an enemy.
Level 1
Inflicts DMG equal to 589% of ATK to an enemy.
Finish

Hien Hououkyaku EX

  20.7s
Level 3
Inflicts DMG equal to 1231% of ATK to an enemy.
Show More Levels ↓
Level 2
Inflicts DMG equal to 1195% of ATK to an enemy.
Level 1
Inflicts DMG equal to 1161% of ATK to an enemy.
Active

[Striker Skill]Support Type

  s
Level 5
Increases the active team member's ATK by 13% for 10 second(s).
Show More Levels ↓
Level 4
Increases the active team member's ATK by 11% for 10 second(s).
Level 3
Increases the active team member's ATK by 9% for 10 second(s).
Level 2
Increases the active team member's ATK by 7% for 10 second(s).
Level 1
Increases the active team member's ATK by 5% for 10 second(s).

MAIN LINK

Power gauge acquisition +10%
Attack power +5%
Defense +5%

Get 1% of maximum power gauge every second
Damage received -4%

Get 1% of maximum power gauge every second
Damage received -4%

Get 1% of maximum power gauge every second
Damage received -4%

STRIKER LINK

Power gauge acquisition +10%
Attack power +5%
Defense +5%

Get 1% of maximum power gauge every second
Damage received -4%

Get 1% of maximum power gauge every second
Damage received -4%

Get 1% of maximum power gauge every second
Damage received -4%

STATS

LEVEL 50 LEVEL 60 LEVEL 90 Core
HP 36191 48763 81349 0
ATK 1804 2414 3967 840
DEF 2452 3284 5423 1140
PENETRATION 362 447 623 320
CRITICAL RATE 4.5% 5.0% 6.5% 0%
CRITICAL DAMAGE RATE 112.9% 113.9% 116.9% 0%
GUARD PENETRATION 172 205 304 0
GUARD DEF 306 364 538 0

STATS

Level {{selectedLevel.level}} Core
HP {{selectedLevel.hp}} 0
ATK {{selectedLevel.atk}} 840
DEF {{selectedLevel.def}} 1140
PENETRATION {{selectedLevel.penetration}} 320
CRITICAL RATE {{selectedLevel.critical_rate}} 0
CRITICAL DAMAGE RATE {{selectedLevel.criticam_dmg}} 0
GUARD PENETRATION {{selectedLevel.guard_penetration}} 0
GUARD DEF {{selectedLevel.guard_def}} 0

CORE EFFECTS

Skill Enhance Strike
12% Strike Skill Attack DMG Increase
DEF 1140
1140 DEF Increase
White Rabbit Lv. 3
Increase ATK equal to 35% of DEF for 30s upon landing an Active Skill. (Cooldown: 45s)
I'm Late! Lv. 3
Gains Super Armor for 3s when HP is 70% or less. (Cooldown: 12s)
Penetration 320
320 Penetration Increase
Power Gain 15
15% Power Charge Rate Increase
Tpye of Attack Attack
8% Attack DMG Increase against Attack Type Opponents
ATK 840
840 ATK Increase

PROFILE

GENDER
Female
HOMETOWN
Japan
DATE OF BIRTH
12/7
HEIGHT
168 cm
WEIGHT
53 kg
BLOOD TYPE
A
FIGHTING STYLE
Kyokugenryu Krate + Rational Arrangement
HOBBY
Karaoke
DESCRIPTION
Yuri is Ryo Sakazaki's younger sister. She managed to master the secrets of Kyokugenryu in less than a year. As a fighting prodigy, Yuri has brought her personal touch to the techniques she learned. She trains hard every day in order to be recognized by her big brother and to establish her own dojo in the future.