Orochi Yashiro 97

Blue Defense
COST: 63

Orochi Yashiro 97 is a Blue Defense Fighter that is originally part of the KOF 97 roster.

SIMILAR FIGHTERS

LEADER SKILL

Increases Blue element Fighters' HP by 25%, Active Skill DMG by 25%, Active Skill DMG by an additional 20% when HP is 70% or more.
SIMILAR FIGHTERS

OVERVIEW

Overview

Honestly, Orochi Yashiro’s leader skill is pretty weird, as it gives 45% Skill damage up and 25% HP. When combined with Orochi Leona, it is pretty good of a leader skill, as Orochi Leona can take advantage of it the most. However, it’s not to really say much. Every Orochi trio has pretty eh normal strings, so I won’t go into details about them.

Core

Orochi Yashiro doesn’t really change from the norm with his HP recovery when taking damage during skill usage and his HP recovery when HP is lower then 70%. He has Atk/Def/HP tribuffs and Throw skill type damage boosting cores, which makes him pretty damn solid as a PvP character.

Skills

This section will probably discussed the longest here, as the revamps focused on skill effects. The first skill is a grab that gives Orochi Yashiro a 42% Def to Atk conversion, which is pretty damn good for a 11.8 seconds cooldown skill. It gives him enough power to compete with Ash and other characters in terms of damage in non-giant boss maps.

This skill add-on has made him much more viable as a Epic Quest episode 1 character against himself and False Advent Orochi. The second skill is a grab that deals damage to all enemies like Armor King’s core. It’s not bad, as it is pretty quick on it’s execution.

But it’s pretty standard. The third skill has Orochi Yashiro dashing in with a grab. Next to NESTS Kyo, this is by far one of the best grabs in live PvP history, as it’s execution, super armor and defense buff makes it VERY good as a starter. It has been shown to beat most of Geese’s Fuudoken EX/Terry’s Power Charge 2003/NESTS Kyo’s running grab

Conclusion

Don’t read into him too much, as Orochi Yashiro is a very straightforward character without any “gotta do skill 3-2-1” shenanigans or “gotta burn opponents first before you do this skill”. He just runs up, grabs and just goes ham. That said, he’s become MUCH better in the damage department thanks to his defense conversion.

-xArceDuce

SKILLS

Active

Kuziku Daichi

  11.8s
Level 5
Inflicts DMG equal to 620% of ATK to an enemy. Increases ATK equal to 42 of DEF for 8 second(s) when using a skill.
Show More Levels ↓
Level 4
Inflicts DMG equal to 602% of ATK to an enemy. Increases ATK equal to 34 of DEF for 8 second(s) when using a skill.
Level 3
Inflicts DMG equal to 585% of ATK to an enemy. Increases ATK equal to 26 of DEF for 8 second(s) when using a skill.
Level 2
Inflicts DMG equal to 568% of ATK to an enemy. Increases ATK equal to 18 of DEF for 8 second(s) when using a skill.
Level 1
Inflicts DMG equal to 552% of ATK to an enemy. Increases ATK equal to 10 of DEF for 8 second(s) when using a skill.
Active

Musebu Daichi

  10.9s
Level 5
Inflicts DMG equal to 646% of ATK to an enemy. Deals additional DMG equal to 100% of ATK to all enemies for every attack.
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Level 4
Inflicts DMG equal to 627% of ATK to an enemy. Deals additional DMG equal to 80% of ATK to all enemies for every attack.
Level 3
Inflicts DMG equal to 608% of ATK to an enemy. Deals additional DMG equal to 60% of ATK to all enemies for every attack.
Level 2
Inflicts DMG equal to 591% of ATK to an enemy. Deals additional DMG equal to 40% of ATK to all enemies for every attack.
Level 1
Inflicts DMG equal to 574% of ATK to an enemy. Deals additional DMG equal to 20% of ATK to all enemies for every attack.
Active

Odoru Daichi

  11.7s
Level 5
Inflicts DMG equal to 594% of ATK to an enemy. Gains Super Armor. Increases DEF by 35% for 10 second(s).
Show More Levels ↓
Level 4
Inflicts DMG equal to 577% of ATK to an enemy. Gains Super Armor. Increases DEF by 30% for 10 second(s).
Level 3
Inflicts DMG equal to 560% of ATK to an enemy. Gains Super Armor. Increases DEF by 25% for 10 second(s).
Level 2
Inflicts DMG equal to 544% of ATK to an enemy. Gains Super Armor. Increases DEF by 20% for 10 second(s).
Level 1
Inflicts DMG equal to 529% of ATK to an enemy. Gains Super Armor. Increases DEF by 15% for 10 second(s).
Finish

Ankoku Jigoku Gokuraku Otoshi

  20.9s
Level 3
Inflicts DMG equal to 938% of ATK to an enemy.
Show More Levels ↓
Level 2
Inflicts DMG equal to 910% of ATK to an enemy.
Level 1
Inflicts DMG equal to 884% of ATK to an enemy.
Active

[Striker Skill]Support Type

  1s
Level 5
Active team members gain Super Armor for 3 second(s) and recover 10% HP.
Show More Levels ↓
Level 4
Active team members gain Super Armor for 2.5 second(s) and recover 9% HP.
Level 3
Active team members gain Super Armor for 2 second(s) and recover 8% HP.
Level 2
Active team members gain Super Armor for 1.5 second(s) and recover 7% HP.
Level 1
Active team members gain Super Armor for 1 second(s) and recover 6% HP.

ULTIMATE SKILL

Inflicts DMG equal to 1313% of ATK to an enemy.
Cooldown: 21.2s
PG Consumption: 3
LEVEL 1 LEVEL MAX
CP 217 576
HP 679 1734
ATK 279 730
DEF 161 459
Inflicts DMG equal to 2166% of ATK to an enemy.
Cooldown: 21.2s
PG Consumption: 5
LEVEL 1 LEVEL MAX
CP 223 582
HP 656 1711
ATK 291 742
DEF 166 464

MAIN LINK

Penetration +5%
Skill cool time -0.5s

HP +10%
Acquire 1% of maximum power gauge every second

HP +10%
Acquire 1% of maximum power gauge every second

When HP > 70%, Attack power +15%
Damage received -5%

STRIKER LINK

HP +10%
Acquire 1% of maximum power gauge every second

Attack power +10%
20% acquisition of the power gauge at the start of the stage

HP +10%
Acquire 1% of maximum power gauge every second

HP +7%
When defeating an enemy, HP+3%

STATS

LEVEL 50 LEVEL 60 LEVEL 90 Core
HP 40022 54003 90324 10500
ATK 1839 2466 4068 630
DEF 2497 3354 5559 1520
PENETRATION 326 406 578 0
CRITICAL RATE 4.5% 5% 6.5% 0%
CRITICAL DAMAGE RATE 112.9% 113.9% 116.9% 0%
GUARD PENETRATION 156 186 276 0
GUARD DEF 322 383 566 0

STATS

Level {{selectedLevel.level}} Core
HP {{selectedLevel.hp}} 10500
ATK {{selectedLevel.atk}} 630
DEF {{selectedLevel.def}} 1520
PENETRATION {{selectedLevel.penetration}} 0
CRITICAL RATE {{selectedLevel.critical_rate}} 0
CRITICAL DAMAGE RATE {{selectedLevel.criticam_dmg}} 0
GUARD PENETRATION {{selectedLevel.guard_penetration}} 0
GUARD DEF {{selectedLevel.guard_def}} 0

CORE EFFECTS

Skill Enhance Grab
12% Grab Skill Attack DMG Increase
ATK 630
630 ATK Increase
Bloodthirst Lv. 3
Recovers HP equal to 25% of DMG received while using Active Skills.
Orochi Earth's Power Lv. 3
Increases HP Recovery by 14% and recovers 1.4% HP every 3 second(s) when HP is 70% or less.
HP 10500
10500 HP Increase
Power Gain 15
15% Power Charge Rate Increase
Skill Defense Strike
Decreases 8% of Strike Skill DMG
DEF 1520
1520 DEF Increase

PROFILE

GENDER
Male
HOMETOWN
Japan
DATE OF BIRTH
12/31
HEIGHT
190 cm
WEIGHT
99 kg
BLOOD TYPE
O
FIGHTING STYLE
Unknown
HOBBY
Unknown
DESCRIPTION
Yashiro Nanakase's is one of the Four Heavenly Kings of Orochi, watcher of the power of Earth. He uses the overflowing power of Earth to turn them into his own power. After Goenitz's death, he plans for Orochi's resurrection as the head of the Four Heavenly Kings, and blocks the champion's path in KOF'97.