Orochi Shermie 97

Green Attack
COST: 63

Orochi Shermie 97 is a Green Attack Fighter that is originally part of the KOF 97 roster.

SIMILAR FIGHTERS

LEADER SKILL

Increases Green element Fighters' ATK by 45%, and Critical Rate by 6%, decreases HP by 10% and HP Recovery by 50%
SIMILAR FIGHTERS

OVERVIEW

Overview

Shermie also has a generic attack string and most other things related to generation 1 FES’s, but her leader skill is pretty interesting as it not only reduces HP, but also HP recovery by half. It’s borderline better for 6% Critical Rate up, but she doesn’t really use it effectively as other people would.

Core

Shermie has one game in her cores: Atk debuff conversion to Stun. When she attacks an enemy with an active skill, it reduces power gauge by 4% and also sends a attack power debuff for 7 seconds (up to 20% with 5 stacks). This already is good on paper as it is as strong as Jin’s core for PvP.

The other thing is that when she does a finishing skill, the attack debuffs are converted to stuns, making sure that she can basically finish off someone easily even if they survive (in case Krizalid or Rugal gets a second wind). Not only that, she also is immune to stun, which is crazy for a core passive add-on. Her Cores increase power, power gauge gain, decrease freezing duration and has projectile damage boost. Already solid for her playstyle.

Skills

The problem about Shermie wasn’t really that she was bad, but she had so much wasted text effects. Now, her projectiles are ridiculously strong. Skill 1 is a multi-hit projectile that travels slowly, but also gives a 50% chance to stun for 1.2 seconds on hit and also inflicts cooldown increase alongside Shock on an opponent.

This skill basically has become one of the best tools in PvP so far, as it forces opponents to respect it even with super armor and damage immunity due to how cooldown increase can effect a game heavily. (i.e. Ignis) Her second projectile has the same chance to stun, but also has a 35% shock.

Unlike the first projectile, this one is MUCH more harder to fight as it’s hard to really respond to it if Shermie has you pinned down with both projectiles. The third skill is like a Ralf Kick that isn’t really that amazing. It has super armor and disables evasion, so it’s good as a extension to prevent rolling. All in all, if the stun lands, all three skills prevent evasion. That’s pretty freaking nuts.

Conclusion

O. Shermie basically landed herself as the queen of live PvP, in my opinion. If Ignis is the feared person on the male side, then O. Shermie is by far the unknown queen as she can play neutrals in a game where neutrals are almost nonexistent.

-xArceDuce

SKILLS

Active

Yatanagi no Muchi

  10.8s
Level 5
Inflicts DMG equal to 539% of ATK to an enemy. 50% chance to Stun enemy for 1.2 second(s). Drops [Lightning] on target upon landing a skill. (Increase Active Skill cooldown by 2s, deals Shock DMG equal to 30% of ATK every 1s for 5s.
Show More Levels ↓
Level 4
Inflicts DMG equal to 523% of ATK to an enemy. 45% chance to Stun enemy for 1.1 second(s). Drops [Lightning] on target upon landing a skill. (Increase Active Skill cooldown by 1.75s, deals Shock DMG equal to 30% of ATK every 1s for 4.5s.
Level 3
Inflicts DMG equal to 508% of ATK to an enemy. 40% chance to Stun enemy for 1 second(s). Drops [Lightning] on target upon landing a skill. (Increase Active Skill cooldown by 1.5s, deals Shock DMG equal to 30% of ATK every 1s for 4s.
Level 2
Inflicts DMG equal to 493% of ATK to an enemy. 35% chance to Stun enemy for 0.9 second(s). Drops [Lightning] on target upon landing a skill. (Increase Active Skill cooldown by 1.25s, deals Shock DMG equal to 30% of ATK every 1s for 3.5s.
Level 1
Inflicts DMG equal to 479% of ATK to an enemy. 30% chance to Stun enemy for 0.8 second(s). Drops [Lightning] on target upon landing a skill. (Increase Active Skill cooldown by 1s, deals Shock DMG equal to 30% of ATK every 1s for 3s.
Active

Mugetsu no Raiun

  10.6s
Level 5
Inflicts DMG equal to 529% of ATK to an enemy. 50% chance to Stun enemy for 2s upon a successful attack. Deals Shock DMG equal to 35% of ATK to the target every 1s for 7 second(s) upon landing a skill.
Show More Levels ↓
Level 4
Inflicts DMG equal to 514% of ATK to an enemy. 45% chance to Stun enemy for 1.75s upon a successful attack. Deals Shock DMG equal to 30% of ATK to the target every 1s for 7 second(s) upon landing a skill.
Level 3
Inflicts DMG equal to 499% of ATK to an enemy. 40% chance to Stun enemy for 1.5s upon a successful attack. Deals Shock DMG equal to 25% of ATK to the target every 1s for 7 second(s) upon landing a skill.
Level 2
Inflicts DMG equal to 484% of ATK to an enemy. 35% chance to Stun enemy for 1.25s upon a successful attack. Deals Shock DMG equal to 20% of ATK to the target every 1s for 7 second(s) upon landing a skill.
Level 1
Inflicts DMG equal to 470% of ATK to an enemy. 30% chance to Stun enemy for 1s upon a successful attack. Deals Shock DMG equal to 15% of ATK to the target every 1s for 7 second(s) upon landing a skill.
Active

Shajitsu no Odori EX

  11.3s
Level 5
Inflicts DMG equal to 562% of ATK to an enemy. Disables target's Roll for 4 second(s) upon a successful attack of a Guard. Gains Super Armor for 3 second(s) when using a Skill.
Show More Levels ↓
Level 4
Inflicts DMG equal to 546% of ATK to an enemy. Disables target's Roll for 3.5 second(s) upon a successful attack of a Guard. Gains Super Armor for 2.5 second(s) when using a Skill.
Level 3
Inflicts DMG equal to 530% of ATK to an enemy. Disables target's Roll for 3 second(s) upon a successful attack of a Guard. Gains Super Armor for 2 second(s) when using a Skill.
Level 2
Inflicts DMG equal to 515% of ATK to an enemy. Disables target's Roll for 2.5 second(s) upon a successful attack of a Guard. Gains Super Armor for 1.5 second(s) when using a Skill.
Level 1
Inflicts DMG equal to 500% of ATK to an enemy. Disables target's Roll for 2 second(s) upon a successful attack of a Guard. Gains Super Armor for 1 second(s) when using a Skill.
Finish

Ankoku Raikouken

  21.4s
Level 3
Inflicts DMG equal to 945% of ATK to an enemy.
Show More Levels ↓
Level 2
Inflicts DMG equal to 917% of ATK to an enemy.
Level 1
Inflicts DMG equal to 890% of ATK to an enemy.
Striker

[Striker Skill]Attack Type

  1s
Level 5
Inflicts DMG equal to 309% of ATK to an enemy. Stuns an enemy for 1.5 second(s).
Show More Levels ↓
Level 4
Inflicts DMG equal to 300% of ATK to an enemy. Stuns an enemy for 1.3 second(s).
Level 3
Inflicts DMG equal to 291% of ATK to an enemy. Stuns an enemy for 1.1 second(s).
Level 2
Inflicts DMG equal to 283% of ATK to an enemy. Stuns an enemy for 0.9 second(s).
Level 1
Inflicts DMG equal to 275% of ATK to an enemy. Stuns an enemy for 0.7 second(s).

ULTIMATE SKILL

Inflicts DMG equal to 2174% of ATK to an enemy.
Cooldown: 22.5s
PG Consumption: 5
LEVEL 1 LEVEL MAX
CP 223 582
HP 656 1711
ATK 291 742
DEF 166 464

MAIN LINK

When HP > 70%, Attack power +7.5%
Skill cool time -0.5s

HP +10%
Acquire 1% of maximum power gauge every second

HP +10%
Acquire 1% of maximum power gauge every second

When HP > 70%, Attack power +15%
Damage received -5%

STRIKER LINK

Attack power +10%
20% acquisition of the power gauge at the start of the stage

HP +10%
Acquire 1% of maximum power gauge every second

HP +10%
Acquire 1% of maximum power gauge every second

HP +7%
When defeating an enemy, HP+3%

STATS

LEVEL 50 LEVEL 60 LEVEL 90 Core
HP 31488 42628 71726 0
ATK 2999 4033 6703 1050
DEF 428 573 949 0
PENETRATION 526 668 997 192
CRITICAL RATE 4.5% 5.0% 6.5% 3.2%
CRITICAL DAMAGE RATE 112.9% 113.9% 116.9% 0%
GUARD PENETRATION 192 229 340 0
GUARD DEF 299 356 527 0

STATS

Level {{selectedLevel.level}} Core
HP {{selectedLevel.hp}} 0
ATK {{selectedLevel.atk}} 1050
DEF {{selectedLevel.def}} 0
PENETRATION {{selectedLevel.penetration}} 192
CRITICAL RATE {{selectedLevel.critical_rate}} 3.2
CRITICAL DAMAGE RATE {{selectedLevel.criticam_dmg}} 0
GUARD PENETRATION {{selectedLevel.guard_penetration}} 0
GUARD DEF {{selectedLevel.guard_def}} 0

CORE EFFECTS

Skill Enhance Blast
12% Blast Skill Attack DMG Increase
Penetration 192
192 Penetration Increase
Bloody Awakening Lv. 3
Becomes immune to Stun. Decreases enemy's ATK by 4% for 7s when using Active Skills.(Stacks up to 5) Decreases enemy's Power by 4%.
Good Night Lv. 3
Removes ATK Decrease debuff upon landing an Ultimate Move and Stun target for [stack count x 1.2 second(s)].
ATK 1050
1050 ATK Increase
Abnormal Status Resist Freeze
30% Freeze Duration Decrease
Power Gain 20
20% Power Charge Rate Increase
Critical Rate 3.2
3.2% Critical Rate Increase

PROFILE

GENDER
Female
HOMETOWN
France
DATE OF BIRTH
2/13
HEIGHT
173 cm
WEIGHT
68 kg
BLOOD TYPE
B
FIGHTING STYLE
HOBBY
DESCRIPTION
As one of the Four Heavenly Kings of Orochi, she controls lightning. Shermie has pledged absolute loyalty to Orochi. In KOF'97, she not only tormented other fighters but sacrificed her own life for Orochi's resurrection.