Orochi Iori 97

Yellow Attack
COST: 63

Orochi Iori 97 is a Yellow Attack Fighter that is originally part of the KOF 97 roster.

SIMILAR FIGHTERS

LEADER SKILL

Increases Attack type Fighters ATK by 60%, decrease DEF by 10%
SIMILAR FIGHTERS

OVERVIEW

Overview

Orochi Iori or Riot Iori comes in with a whopping 8119 Attack, which is one of the highest attack values in the game. He has average HP and below-average DEF values to boot. His leader skill is one of the strongest in the game. A straight 60% Attack boost to all offense characters regardless of their color affinity.

This means, if it’s got a fist in the circle icon, it gets a straight 60% attack boost. The 10% Defense value is minimal because of how low defenses the Offense fighters category has.

Core

Orochi Iori’s cores come with a mixed bag of stuff. The things to note is the 30% Power Gauge acquisition rate and the 1050 Attack increase. Both are great due to how straight attack is before the Atk +% calculations while the power gauge gain is hard to find in 10%+ in any other sources.

Orochi Iori’s second passive isn’t really that great, gaining 0.6% power gauge when critical hits trigger, as he isn’t really built to be a critical hitting monster like 97 King later on (who boasts a 100% crit rate on normal attacks when she has 5 bars). Orochi Iori, however, has a 100% chance to reset remaining CD times on his active skills when he uses a Desperation Move. This means that even if it misses, he still gains the cooldown reset. This is really good in modes like Master Time Attack as the more you are using skills, the quicker/better you do damage.

Skills

Orochi Iori’s normal string isn’t anything to really write home about, it isn’t interesting in general and has no unique properties. Orochi Iori has some simple skills: His %’s are around 500-600%, which is fairly decent due to how they balance skill damages around attack pool.

His cooldowns are below-average with 10-11 seconds of cooldown. His first skill is just a basic fireball, it OTG’s and it launches with Super Armor for 3 seconds. It’s fairly good. His second skill is a Dragon-Punch like skill that also doesn’t do much besides damage and 60% increased critical damage for 8 seconds. His third skill increases Attack by 20%, critical hit rate by 15% and decreases his defense by 12% for 5 seconds. It also disables roll when an enemy is attacked even when guarding.

This immediately triggers when the skill is used, shaving some time off of the skill if the skill goes through its full three attack phase. Overall, Orochi Iori is the Gen1 FES character, his skills aren’t really all that amazing in terms of anything. They just hit incredibly hit hard.

Conclusion

Orochi Iori’s striker skill is just a straight copy of the third skill. It isn’t anything to note, sadly. His striker links are pretty bad now, with no access to solid Atk buffs or any sort of the things he needs. Overall? Orochi Iori just hits hard. That’s just it.

-xArceDuce

SKILLS

Active

108 Shiki: Yamibarai

  10.6s
Level 5
Inflicts DMG equal to 588% of ATK to an enemy. Gains Super Armor for 3s when using a skill.
Show More Levels ↓
Level 4
Inflicts DMG equal to 571% of ATK to an enemy. Gains Super Armor for 2.5s when using a skill.
Level 3
Inflicts DMG equal to 554% of ATK to an enemy. Gains Super Armor for 2s when using a skill.
Level 2
Inflicts DMG equal to 538% of ATK to an enemy. Gains Super Armor for 1.5s when using a skill.
Level 1
Inflicts DMG equal to 522% of ATK to an enemy. Gains Super Armor for 1s when using a skill.
Active

100 Shiki: Oniyaki

  10.9s
Level 5
Inflicts DMG equal to 570% of ATK to an enemy. Increases Critical DMG by 60% for 8 second(s).
Show More Levels ↓
Level 4
Inflicts DMG equal to 553% of ATK to an enemy. Increases Critical DMG by 50% for 8 second(s).
Level 3
Inflicts DMG equal to 537% of ATK to an enemy. Increases Critical DMG by 40% for 8 second(s).
Level 2
Inflicts DMG equal to 521% of ATK to an enemy. Increases Critical DMG by 30% for 8 second(s).
Level 1
Inflicts DMG equal to 506% of ATK to an enemy. Increases Critical DMG by 20% for 8 second(s).
Active

127 Shiki: Aoibana

  11.3s
Level 5
Inflicts DMG equal to 591% of ATK to an enemy. Increases ATK by 20% for 5 seconds. Increases Critical Rate by 15% for 5 seconds and decreases DEF by 12%. Disables target's Roll for 3s upon a successful attack or a Guard.
Show More Levels ↓
Level 4
Inflicts DMG equal to 574% of ATK to an enemy. Increases ATK by 18% for 5 seconds. Increases Critical Rate by 13.5% for 5 seconds and decreases DEF by 12%. Disables target's Roll for 2.5s upon a successful attack or a Guard.
Level 3
Inflicts DMG equal to 557% of ATK to an enemy. Increases ATK by 16% for 5 seconds. Increases Critical Rate by 12% for 5 seconds and decreases DEF by 12%. Disables target's Roll for 2s upon a successful attack or a Guard.
Level 2
Inflicts DMG equal to 541% of ATK to an enemy. Increases ATK by 14% for 5 seconds. Increases Critical Rate by 10.5% for 5 seconds and decreases DEF by 12%. Disables target's Roll for 1.5s upon a successful attack or a Guard.
Level 1
Inflicts DMG equal to 525% of ATK to an enemy. Increases ATK by 12% for 5 seconds. Increases Critical Rate by 9% for 5 seconds and decreases DEF by 12%. Disables target's Roll for 1s upon a successful attack or a Guard.
Finish

Kin 1121 Shiki: Yaotome

  21.2s
Level 3
Inflicts DMG equal to 1337% of ATK to an enemy.
Show More Levels ↓
Level 2
Inflicts DMG equal to 1298% of ATK to an enemy.
Level 1
Inflicts DMG equal to 1260% of ATK to an enemy.
Striker

[Striker Skill] Attack Type

  1s
Level 5
Inflicts DMG equal to 296% of ATK to an enemy.
Show More Levels ↓
Level 4
Inflicts DMG equal to 287% of ATK to an enemy.
Level 3
Inflicts DMG equal to 279% of ATK to an enemy.
Level 2
Inflicts DMG equal to 271% of ATK to an enemy.
Level 1
Inflicts DMG equal to 263% of ATK to an enemy.

ULTIMATE SKILL

Inflicts DMG equal to 2449% of ATK to an enemy.
Cooldown: 21.7s
PG Consumption: 5
LEVEL 1 LEVEL MAX
CP 223 582
HP 656 1711
ATK 291 742
DEF 166 464

MAIN LINK

When HP < 30%, Attack +30% Damage received from enemies -5%

HP +10%
When defeating an enemy, recover 2% of HP
Critical rate +1%

Defense +7%
Critical damage +9%

Defense +7%
Critical damage +9%

Defense +7%
Critical damage +9%

When HP > 70%, Attack power +15%
Damage received -5%

STRIKER LINK

Critical rate +4%
Skill cool time -1s

Attack power +10%
Skill cool time -1s

Damage on enemy +5%
Penetration +5%

Damage on enemy +5%
Penetration +5%

Damage on enemy +5%
Penetration +5%

Penetration +10%
Skill cool time -0.5s

STATS

LEVEL 50 LEVEL 60 LEVEL 90 Core
HP 31663 42869 72130 0
ATK 2984 4013 7720 1050
DEF 428 574 948 0
PENETRATION 525 666 993 0
CRITICAL RATE 4.5% 5.0% 6.5% 3.2%
CRITICAL DAMAGE RATE 112.9% 113.9% 116.9% 18%
GUARD PENETRATION 224 267 396 0
GUARD DEF 260 310 460 0

STATS

Level {{selectedLevel.level}} Core
HP {{selectedLevel.hp}} 0
ATK {{selectedLevel.atk}} 1050
DEF {{selectedLevel.def}} 0
PENETRATION {{selectedLevel.penetration}} 0
CRITICAL RATE {{selectedLevel.critical_rate}} 3.2
CRITICAL DAMAGE RATE {{selectedLevel.criticam_dmg}} 18
GUARD PENETRATION {{selectedLevel.guard_penetration}} 0
GUARD DEF {{selectedLevel.guard_def}} 0

CORE EFFECTS

POWER GAIN
30% Power charge rate increase
CRITICAL DMG RATE 18
Increases DMG by 18% on a critical hit
Orochi's Evil Lv. 3
100% chance to reset cooldowns of all active skills when using ultimate moevs
Great Berserker Lv. 3
Obtains 0.6% Power upon landing a critical hit
ATK 1050
1050 ATK Increase
ATTACK STYLE Purple
6% Attack DMG Increase against Purple elements
SKILL ENHANCE Strike
8% Strike Skill attack DMG Increase
CRITICAL RATE 3.2
3.2% Critical Rate Increase

PROFILE

GENDER
Male
HOMETOWN
Japan
DATE OF BIRTH
3/25
HEIGHT
182 cm
WEIGHT
76 kg
BLOOD TYPE
O
FIGHTING STYLE
Unknown
HOBBY
Unknown
DESCRIPTION
Iori Yagami is in a state of rampage - he lost all reasoning due to his dormant Orochi blood awakening. He is also called "Orochi Iori" and his speed is truly fearsome. Due to Orochi's power awakening in KOF'97, Iori faces both physical and mental collapse.