Orochi Chris 97

Yellow Balanced
COST: 63

Orochi Chris 97 is a Yellow Balanced Fighter that is originally part of the KOF 97 roster.

SIMILAR FIGHTERS

LEADER SKILL

Increases Yellow element Fighters' ATK by 30%, HP by 15%, Critical Rate by 4%.
SIMILAR FIGHTERS

OVERVIEW

Overview

Chris’s leader skill is pretty eh. Atk power, HP and Crit rate up for Yellows. Not bad, but not really stellar. His normal string is probably the best out of the group, in my opinion, as it is long enough to fit two Kyo 98 leader skill burns.

Core

Chris is unconditionally the best burn in the game. He has the classic Orochi “‘5%x5 stacks’ atk buff on attacking opponents” as his first core. Alongside that, he has a second passive that acts like Pretty Yashiro’s Shock-nuke but in form of burns. He has a Def/Atk buff and a pretty damn good 30% Power Gauge Gain core. Alongside burn damage bonus, he is pretty solid for his role.

Skills

Orochi Chris got some decent buffs in his skills. First skill is pretty good with a decent damage buff. It’s problem is that it sitll doesn’t really OTG not does it really have anything else besides being a burn skill. Second skill disables guard, which is good as it has been Chris’s neutral tool.

It has a burn also built into it. Third skill increases Critical hit chance and also gives super armor alongside disabling evasion. Not really that bad. Overall, eh upgrades for his skills. His Atk core buff has made him much more easier to utilize, though. His biggest problems are still his long cooldowns and the fact that he doesn’t really have any more burn sources.

Conclusion

Orochi Chris didn’t get much compared to Yashiro (def to atk conversion) or Shermie (shocks on both projectiles), but he did get some solid buffs like Krizalid. Sadly, Krizalid and Orochi Chris is probably the least effected by their buffs so far.

-xArceDuce

SKILLS

Active

Tsuki wo Tsumu Honou

  11s
Level 5
Inflicts DMG equal to 609% of ATK to an enemy. Inflicts 30% Burn damage to the target every 1 second(s) for a 7 second(s) duration upon landing a Skill.
Show More Levels ↓
Level 4
Inflicts DMG equal to 591% of ATK to an enemy. Inflicts 27% Burn damage to the target every 1 second(s) for a 7 second(s) duration upon landing a Skill.
Level 3
Inflicts DMG equal to 574% of ATK to an enemy. Inflicts 24% Burn damage to the target every 1 second(s) for a 7 second(s) duration upon landing a Skill.
Level 2
Inflicts DMG equal to 557% of ATK to an enemy. Inflicts 21% Burn damage to the target every 1 second(s) for a 7 second(s) duration upon landing a Skill.
Level 1
Inflicts DMG equal to 541% of ATK to an enemy. Inflicts 18% Burn damage to the target every 1 second(s) for a 7 second(s) duration upon landing a Skill.
Active

Taiyou Wo Iru Honou

  13s
Level 5
Inflicts DMG equal to 688% of ATK to an enemy. Inflicts 26% Burn damage to the target every 1 second(s) for a 7 second(s) duration upon landing a Skill. 100% chance to ignore target's Guard upon landing a skill.
Show More Levels ↓
Level 4
Inflicts DMG equal to 668% of ATK to an enemy. Inflicts 25% Burn damage to the target every 1 second(s) for a 7 second(s) duration upon landing a Skill. 90% chance to ignore target's Guard upon landing a skill.
Level 3
Inflicts DMG equal to 648% of ATK to an enemy. Inflicts 24% Burn damage to the target every 1 second(s) for a 7 second(s) duration upon landing a Skill. 80% chance to ignore target's Guard upon landing a skill.
Level 2
Inflicts DMG equal to 630% of ATK to an enemy. Inflicts 23% Burn damage to the target every 1 second(s) for a 7 second(s) duration upon landing a Skill. 70% chance to ignore target's Guard upon landing a skill.
Level 1
Inflicts DMG equal to 612% of ATK to an enemy. Inflicts 22% Burn damage to the target every 1 second(s) for a 7 second(s) duration upon landing a Skill. 60% chance to ignore target's Guard upon landing a skill.
Active

Shishi wo Kamu Honou

  12.6s
Level 5
Inflicts DMG equal to 729% of ATK to an enemy. Critical Rate increases by 10% during 10 or more Combos. Gains Super Armor for 3 second(s) when using a Skill. Disables target's Roll for 3 second(s) upon a successful attack of a Guard.
Show More Levels ↓
Level 4
Inflicts DMG equal to 707% of ATK to an enemy. Critical Rate increases by 9% during 10 or more Combos. Gains Super Armor for 2.5 second(s) when using a Skill. Disables target's Roll for 2.5 second(s) upon a successful attack of a Guard.
Level 3
Inflicts DMG equal to 687% of ATK to an enemy. Critical Rate increases by 8% during 10 or more Combos. Gains Super Armor for 2 second(s) when using a Skill. Disables target's Roll for 2 second(s) upon a successful attack of a Guard.
Level 2
Inflicts DMG equal to 667% of ATK to an enemy. Critical Rate increases by 7% during 10 or more Combos. Gains Super Armor for 1.5 second(s) when using a Skill. Disables target's Roll for 1.5 second(s) upon a successful attack of a Guard.
Level 1
Inflicts DMG equal to 648% of ATK to an enemy. Critical Rate increases by 6% during 10 or more Combos. Gains Super Armor for 1 second(s) when using a Skill. Disables target's Roll for 1 second(s) upon a successful attack of a Guard.
Finish

Daichi wo Harau Gouka

  20.9s
Level 3
Inflicts DMG equal to 987% of ATK to an enemy.
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Level 2
Inflicts DMG equal to 958% of ATK to an enemy.
Level 1
Inflicts DMG equal to 930% of ATK to an enemy.
Active

[Striker Skill]Attack Type

  1s
Level 5
Inflicts DMG equal to 231% of ATK to an enemy. Inflicts additional 60% Burn damage.
Show More Levels ↓
Level 4
Inflicts DMG equal to 224% of ATK to an enemy. Inflicts additional 56% Burn damage.
Level 3
Inflicts DMG equal to 217% of ATK to an enemy. Inflicts additional 52% Burn damage.
Level 2
Inflicts DMG equal to 211% of ATK to an enemy. Inflicts additional 48% Burn damage.
Level 1
Inflicts DMG equal to 205% of ATK to an enemy. Inflicts additional 44% Burn damage.

ULTIMATE SKILL

Inflicts DMG equal to 1980% of ATK to an enemy.
Cooldown: 20s
PG Consumption: 5
LEVEL 1 LEVEL MAX
CP 223 582
HP 656 1711
ATK 291 742
DEF 166 464

MAIN LINK

Attack power +5%
Skill cool time -0.5s

HP +10%
Acquire 1% of maximum power gauge every second

HP +10%
Acquire 1% of maximum power gauge every second

When HP > 70%, Attack power +15%
Damage received -5%

STRIKER LINK

Attack power +10%
20% acquisition of the power gauge at the start of the stage

HP +10%
Acquire 1% of maximum power gauge every second

HP +10%
Acquire 1% of maximum power gauge every second

20% acquisition of the power gauge at the start of the stage
Damage to enemies +5%
Defense +5%

STATS

LEVEL 50 LEVEL 60 LEVEL 90 Core
HP 36693 49560 83031 0
ATK 2221 2980 4922 630
DEF 1404 1899 3187 1520
PENETRATION 480 611 913 0
CRITICAL RATE 4.5% 5.0% 6.5% 4.0%
CRITICAL DAMAGE RATE 112.9% 113.9% 116.9% 0%
GUARD PENETRATION 192 229 340 0
GUARD DEF 299 356 527 0

STATS

Level {{selectedLevel.level}} Core
HP {{selectedLevel.hp}} 0
ATK {{selectedLevel.atk}} 630
DEF {{selectedLevel.def}} 1520
PENETRATION {{selectedLevel.penetration}} 0
CRITICAL RATE {{selectedLevel.critical_rate}} 4.0
CRITICAL DAMAGE RATE {{selectedLevel.criticam_dmg}} 0
GUARD PENETRATION {{selectedLevel.guard_penetration}} 0
GUARD DEF {{selectedLevel.guard_def}} 0

CORE EFFECTS

Power Gain 30
30% Power Charge Rate Increase
ATK 630
630 ATK Increase
Orochi Sword Lv. 3
Increase ATK by 5% for 3 second(s) for each attack. (Stacks up to 5.)
Awaken Lv. 3
Deals Burn DMG equal to 2 times of remaining Burn DMG and remove Burn effect upon landing a Critical Hit.
Critical Rate 4
4% Critical Rate Increase
Defense Style Purple
6% DMG Decrease from Enhancers
Continuous Damage Enchance Burn
20% Burn Attack DMG Increase
DEF 1520
1520 DEF Increase

PROFILE

GENDER
Male
HOMETOWN
Sweden
DATE OF BIRTH
5/3
HEIGHT
160 cm
WEIGHT
48 kg
BLOOD TYPE
AB
FIGHTING STYLE
HOBBY
DESCRIPTION
The true form of Chris, one of the Four Heavenly Kings of Orochi Hakkesshu. The cruelty and impulse for destruction that was hidden in Chris surfaced at the end of KOF'97 when he revealed his true identity. He wields purple flames in each hand to overwhelm his enemies.