Orochi 97

Purple Balanced
COST: 65

Orochi 97 is a Purple Balanced Fighter that is originally part of the KOF 97 roster.

SIMILAR FIGHTERS

LEADER SKILL

Increase [Orochi Clan] Fighter's ATK and HP by 40%.
SIMILAR FIGHTERS

OVERVIEW

Overview

Orochi’s leader skill is pretty simple: 40% Atk and 20% HP to anyone with the [Orochi] “attribute”. Meaning Shermie, Chris, Yashiro, Iori, Leona, Goenitz and Orochi alongside a few more will get benefits from this. (I say few more because of other characters…)

His normal attack string is ridiculous. To the point it got nerfed TWICE and it still is good. The biggest part is the crescent moon kick upwards, as it launches ANYONE in any position. On the floor? Launched. Standing? launched. In the air? Launched. It’s a ridiculous combo tool that still keeps on giving.

Core

Orochi has a solid core base, Atk buff, HP buff, Stun duration decrease, Penetration value increase and Projectile skill damage increase. His unique passives include also one that gives him up to 25% attack just for attacking 5 times. On top of that, he has 20% Power Gauge Acquisition increase alongside a Power Gauge Regeneration passive that gives 1.6% Power gauge each second.

Once he reaches 40% (or 2 bars) power gauge, he switches from power gauge regeneration to HP regeneration with 1.6% HP per second. This HP regen is ridiculous, being better then anything else in the game due to how consistent HP regen is. It fixes burns that gets past damage immunity, damage reflect and other SNAFU’s inside Arena and League, making him almost essential for just safe passage into high arena/league ranks. However, he’s not really “immune” to anti-perfect defense team strategies (especially with recent development with Tekken option card and Kazuya/Jin).

Skills

Orochi has REALLY HIGH cooldowns. That’s honestly his biggest downfall due to how ridiculous these skills are in general. ~13 seconds of cooldown is a huge YIKES in all honesty. First skill is a projectile skill that basically spawns a multi-hit tower right on the opponent. It’s hard to react to, but also it’s an insane combo tool that just launches grounded opponents immediately up.

This skill 100% made Orochi basically Orochi thanks to how stupid kill confirms can get with this. Second skill is Orochi’s weakest link: It’s a projectile that’s basically useless as anything but a neutral tool. It isn’t good at all in close quarters nor is it good as a combo tool. It is multi-hit and has a slow startup, which is also an extra ouch. It could be a lot better, but honestly… If it was, Orochi would be just way too stupidly good…

Third skill is Orochi’s approach and Anti-Mukai bullshit tool. It’s a charging Damage Immunity + super armor skill that just teleports him forward and drop a multi-hit energy shield. It’s honestly one of the best tools out there in all honesty due to how it can work as a combo tool also.

Conclusion

Again, Orochi’s the guy you want to go for if you want to just start doing consistent Arena/League perfect streaks. However, if you aren’t really shooting for rank, he’s not necessary at all. More inline, he instead becomes a waste due to how he’s literally only good for Player vs. AI in all honesty. He is great at his job, with much improved striker passives to boot that boosts his PvE potential.

But his entire HP regeneration is wasted in Live PvP due to how nobody really gives a shit about what their HP is in that mode. Nor is it well off in PvE due to how some characters in the same color (Ignis or Nameless) or type (Kazuya, 03 Terry, NESTS Kyo) are better in PvE. If you’re looking for a great Arena/League character? Congrats, you found him. If you’re looking for a all-star? Look somewhere else.

-xArceDuce

SKILLS

Active

Honosusori

  14.1s
Level 5
Inflicts DMG equal to 589% of ATK to an enemy. Inflicts 35% Burn damage to the target every 1 second(s) for a 7 second(s) duration upon landing a Skill.
Show More Levels ↓
Level 4
Inflicts DMG equal to 572% of ATK to an enemy. Inflicts 32.5% Burn damage to the target every 1 second(s) for a 7 second(s) duration upon landing a Skill.
Level 3
Inflicts DMG equal to 555% of ATK to an enemy. Inflicts 30% Burn damage to the target every 1 second(s) for a 7 second(s) duration upon landing a Skill.
Level 2
Inflicts DMG equal to 539% of ATK to an enemy. Inflicts 27.5% Burn damage to the target every 1 second(s) for a 7 second(s) duration upon landing a Skill.
Level 1
Inflicts DMG equal to 523% of ATK to an enemy. Inflicts 25% Burn damage to the target every 1 second(s) for a 7 second(s) duration upon landing a Skill.
Active

Harae

  12.8s
Level 5
Inflicts DMG equal to 535% of ATK to an enemy.
Show More Levels ↓
Level 4
Inflicts DMG equal to 519% of ATK to an enemy.
Level 3
Inflicts DMG equal to 504% of ATK to an enemy.
Level 2
Inflicts DMG equal to 489% of ATK to an enemy.
Level 1
Inflicts DMG equal to 475% of ATK to an enemy.
Active

Utsushiiwai

  13.1s
Level 5
Inflicts DMG equal to 549% of ATK to an enemy. Gains Super Armor for 3 second(s) and damage immunity.
Show More Levels ↓
Level 4
Inflicts DMG equal to 533% of ATK to an enemy. Gains Super Armor for 2.5 second(s) and damage immunity.
Level 3
Inflicts DMG equal to 517% of ATK to an enemy. Gains Super Armor for 2 second(s) and damage immunity.
Level 2
Inflicts DMG equal to 502% of ATK to an enemy. Gains Super Armor for 1.5 second(s) and damage immunity.
Level 1
Inflicts DMG equal to 487% of ATK to an enemy. Gains Super Armor for 1 second(s) and damage immunity.
Finish

Ukei

  21.2s
Level 3
Inflicts DMG equal to 1008% of ATK to an enemy.
Show More Levels ↓
Level 2
Inflicts DMG equal to 979% of ATK to an enemy.
Level 1
Inflicts DMG equal to 950% of ATK to an enemy.
Striker

[Striker Skill] Attack Type

  1s
Level 5
Inflicts DMG equal to 275% of ATK to an enemy.
Show More Levels ↓
Level 4
Inflicts DMG equal to 267% of ATK to an enemy.
Level 3
Inflicts DMG equal to 259% of ATK to an enemy.
Level 2
Inflicts DMG equal to 251% of ATK to an enemy.
Level 1
Inflicts DMG equal to 244% of ATK to an enemy.

ULTIMATE SKILL

Inflicts DMG equal to 2023% of ATK to an enemy.
Cooldown: 21.5s
PG Consumption: 5
LEVEL 1 LEVEL MAX
CP 582 223
HP 1711 656
ATK 742 291
DEF 464 166

MAIN LINK

Power gauge acquisition +7%
Attack power +7%

Penetration +10%
Skill cool time -0.5s

HP +7%
HP +3% when defeating an enemy

Penetration +10%
Skill cool time -0.5s

HP +10%
Critical rate +3%
Attack power +3%

HP +7%
When defeating an enemy, HP+3%

HP +7%
When defeating an enemy, HP+3%

20% acquisition of the power gauge at the start of the stage
Damage to enemies+5%
Defense +5%

HP +7%
HP +3% when defeating an enemy

HP +7%
HP +3% when defeating an enemy

STRIKER LINK

When HP > 70%, Attack power +15%
Damage received -5%

When HP > 70%, Attack power +15%
Damage received -5%

When HP > 70%, Attack power +15%
Damage received -5%

When HP > 70%, Attack power +15%
Damage received -5%

When HP > 70%, Attack power +15%
Damage received -5%

When HP > 70%, Attack power +15%
Damage received -5%

When HP > 70%, Attack power +15%
Damage received -5%

When HP > 70%, Attack power +15%
Damage received -5%

When HP > 70%, Attack power +15%
Damage received -5%

When HP > 70%, Attack power +15%
Damage received -5%

STATS

LEVEL 50 LEVEL 60 LEVEL 90 Core
HP 38794 52443 88012 10500
ATK 2298 3081 5100 840
DEF 1447 1963 3298 0
PENETRATION 502 641 965 192
CRITICAL RATE 4.5% 5.0% 6.5% 0%
CRITICAL DAMAGE RATE 112.9% 113.9% 116.9% 0%
GUARD PENETRATION 192 229 340 0
GUARD DEF 299 356 527 0

STATS

Level {{selectedLevel.level}} Core
HP {{selectedLevel.hp}} 10500
ATK {{selectedLevel.atk}} 840
DEF {{selectedLevel.def}} 0
PENETRATION {{selectedLevel.penetration}} 192
CRITICAL RATE {{selectedLevel.critical_rate}} 0
CRITICAL DAMAGE RATE {{selectedLevel.criticam_dmg}} 0
GUARD PENETRATION {{selectedLevel.guard_penetration}} 0
GUARD DEF {{selectedLevel.guard_def}} 0

CORE EFFECTS

Skill Enhance Blast
12% Blast Skill Attack DMG Increase
Penetration 192
192 Penetration Increase
Broken Seal Lv. 3
Increase Power by 1.6% every 1 second(s), when it is 40% or less. Recovers HP by 1.6% every 1s, when Power is 41% or more.
Earth's Will Lv. 3
Increase ATK by 5% for 5 second(s) for each attack. (Stacks up to 5.)
HP 10500
10500 HP Increase
Abnormal Status Resist Stun
30% Stun Duration Decrease
Power Gain 20
20% Power Charge Rate Increase
ATK 840
840 ATK Increase

PROFILE

GENDER
Male
HOMETOWN
Unkown
DATE OF BIRTH
Unkown
HEIGHT
Unkown cm
WEIGHT
Unkown kg
BLOOD TYPE
Unknown
FIGHTING STYLE
Unkown
HOBBY
Unkown
DESCRIPTION
The reigning Head of the Orochi Clan. Thanks to the effort of the Orochi Hakkeshu he has been resurrected in this world uses Chris' body as his vessel. A primal force made by Earth, he is a supernatural being that wields the power of darkness.