Lady Chang Koehan All Star

Yellow Defense
COST: 63

Lady Chang Koehan All Star is a Yellow Defense Fighter that is originally part of the All Star roster.

LEADER SKILL

Increase female Fighter's ATK by 60%, decreases HP by 10%.

OVERVIEW

Overview

Our first FES Seasonal! Let’s see how she is! First thing to talk about her is that her leader skill is like Envy Mary’s, where it affects all females. This one increases attack by 60% and decreases hp by 10%. S

o it is, in all affects, a female-only Orochi Iori effect. This opens so many room to possible insane compositions in PvP as we get more unique FES characters. Her scary part in PvP is both her basic features: Her Gravity and her normal attack.

Her normal attack is probably the strangest normal attack string in the game. But the reason isn’t relaunch capabilities or heavy hitstun. It’s the effect her first hit has: Ability to hit grounded enemies. You can almost effectively attach the ball swing on her first normal attack to ANY hits, whether it be striker hits or anything else. It’s almost scary.

Her second part is her gravity. Despite her size, Chang is as heavy as other Chang variants. Meaning she will not be as easy to combo because she will just drop to the ground like a boulder. The only reliable way of combo’ing her is by taking either skills that immediately makes her stand up from the ground/air or taking fireball skills like Kyo’s that launch her up.

Core

Chang’s core abilities are pretty great for FES. Increase damage dealt to yellow/red/blue enemies, crit damage increase and attack power increase. It’s not amazing, but it’s definitely not bad. Her two other unique cores, though, are pretty crazy. First one gives her active skills a 40% chance to inflict stun to a enemy for 2 seconds when stun is disabled.

This means Chang can inflict stun ANYTIME as long as the opponent is not stunned as of now. This means: All her skills have a 40% chance to stun, and she still have 3 other effects. … Remember when I said her first normal attack hits grounded enemies? Guess what: If you hit a stunned enemy, they get up into standing stun position. Which means… You got a free normal string.

Her second unique core is an exact copy of Orochi Iori’s core. It completely resets all skill cooldowns to 0 when Chang uses her Desperation/Finishing skills. That’s never a bad unique core to have in PvE.

Skills

As if Chang wasn’t scary enough, her multipliers and her cooldowns are very consistent (and good). ~11 seconds cooldown and ~700-800% multipliers. First skill is just a giant slam down that grounds enemies. This hits grounded enemies and gives her a 42% Defense to Attack conversion buff for 8 seconds when Chang uses active skills.

However, you will most likely use this skill as the finishing attack more then the initial attack for its properties. Second skill is just a spinning chain ball attack that has two properties: One, it activates super armor. Two: Chang can use this when under attack as long as she is not downed.

You heard me. So this makes Chang incredibly unsafe to attack when she’s not only guarding, but also getting attacked. This only happens as long as Chang is in hitstun animation, so she cannot get past Grabs as long as the grab doesn’t end with her getting pummeled. Third skill is a extremely fast slide that increases Chang’s defense by 35% for 10 seconds. It’s the weakest only for its simplicity, but can be used to combo enemies on the floor. … Did I say her skills are crazy? They’re crazy.

Chang’s striker skill has her stunning everyone for 1.7 seconds just like Yashiro, it’s pretty standard. However, her striker links are crazy. The first one, with Chang 94, she gains 1 second of decreased cooldown. This already puts her in a giant advantage over her peers as she starts with almost 10 seconds cooldown instead of 11 seconds.

This can be further brought down lower and lower. Her second link with Christmas Chang gives her a 15% defense to attack conversion 24/7 and gives her 1% power gauge regeneration per second. Equally nuts as her desperation/finisher skill is also great. Chang, for a seasonal, is ridiculous through and through in PvP. She might not be the “big 5+1”, but she’s ridiculous enough that in the hands of a live PvP person, she can utterly wreck your shit regardless if whether you have invincibility or not.

Conclusion

Her ironically fast mobility and cooldowns along with her crazily strong cores makes her a well oiled PvP machine that will probably be the “next best thing” for live PvP choices.

-xArceDuce

SKILLS

Active

Iron Pulverizing Strike

  10.8s
Level 5
Inflicts DMG equal to 695% of ATK to an enemy. Increases ATK equal to 42 of DEF for 8 second(s) when using a skill.
Show More Levels ↓
Level 4
Inflicts DMG equal to 675% of ATK to an enemy. Increases ATK equal to 42 of DEF for 8 second(s) when using a skill.
Level 3
Inflicts DMG equal to 655% of ATK to an enemy. Increases ATK equal to 42 of DEF for 8 second(s) when using a skill.
Level 2
Inflicts DMG equal to 636% of ATK to an enemy. Increases ATK equal to 42 of DEF for 8 second(s) when using a skill.
Level 1
Inflicts DMG equal to 617% of ATK to an enemy. Increases ATK equal to 42 of DEF for 8 second(s) when using a skill.
Active

Iron Whirlwind

  11.2s
Level 5
Inflicts DMG equal to 785% of ATK to an enemy. Gains Super Armor. Can be used when attacked. (Only while standing)
Show More Levels ↓
Level 4
Inflicts DMG equal to 762% of ATK to an enemy. Gains Super Armor. Can be used when attacked. (Only while standing)
Level 3
Inflicts DMG equal to 740% of ATK to an enemy. Gains Super Armor. Can be used when attacked. (Only while standing)
Level 2
Inflicts DMG equal to 718% of ATK to an enemy. Gains Super Armor. Can be used when attacked. (Only while standing)
Level 1
Inflicts DMG equal to 697% of ATK to an enemy. Gains Super Armor. Can be used when attacked. (Only while standing)
Active

Hit and Run

  11s
Level 5
Inflicts DMG equal to 720% of ATK to an enemy. Increases DEF by 35% for 10 second(s).
Show More Levels ↓
Level 4
Inflicts DMG equal to 699% of ATK to an enemy. Increases DEF by 30% for 10 second(s).
Level 3
Inflicts DMG equal to 679% of ATK to an enemy. Increases DEF by 25% for 10 second(s).
Level 2
Inflicts DMG equal to 659% of ATK to an enemy. Increases DEF by 20% for 10 second(s).
Level 1
Inflicts DMG equal to 640% of ATK to an enemy. Increases DEF by 15% for 10 second(s).
Finish

Iron Render

  21.1s
Level 3
Inflicts DMG equal to 1258% of ATK to an enemy.
Show More Levels ↓
Level 2
Inflicts DMG equal to 1221% of ATK to an enemy.
Level 1
Inflicts DMG equal to 1158% of ATK to an enemy.
Striker

[Striker Skill] Support Type

  1s
Level 5
Stuns all enemies for 1.7 second(s).
Show More Levels ↓
Level 4
Stuns all enemies for 1.4 second(s).
Level 3
Stuns all enemies for 1.1 second(s).
Level 2
Stuns all enemies for 0.8 second(s).
Level 1
Stuns all enemies for 0.5 second(s).

ULTIMATE SKILL

Inflicts DMG equal to 1849% of ATK to an enemy.
Cooldown: 21.6s
PG Consumption: 5
LEVEL 1 LEVEL MAX
CP 219 579
HP 680 1735
ATK 282 733
DEF 166 464

MAIN LINK

Attack power +15% of the defense
Get 1% of maximum power gauge every second
When defeating an ennemy, HP+2%

Power gauge +20% at start stage
Power gauge acquisition +7%

Defense +10%
Skill cool time -1s

Critical damage +12%
Critical rate +3%

Critical damage +12%
Critical rate +3%

STRIKER LINK

Defense +10%
Skill cool time -1s

Attack power +15% of the defense
Get 1% of maximum power gauge every second
When defeating an ennemy, HP+2%

Power gauge +20% at start stage
Power gauge acquisition +7%

Critical damage +12%
Critical rate +3%

Critical damage +12%
Critical rate +3%

STATS

LEVEL 50 LEVEL 60 LEVEL 90 Core
HP 38980 52594 87968 0
ATK 1894 2533 4178 840
DEF 2571 3454 5724 0
PENETRATION 386 482 686 0
CRITICAL RATE 4.5% 5.0% 6.5% 4.0%
CRITICAL DAMAGE RATE 112.9% 113.9% 116.9% 18.0%
GUARD PENETRATION 156 186 276 0
GUARD DEF 306 364 538 0

STATS

Level {{selectedLevel.level}} Core
HP {{selectedLevel.hp}} 0
ATK {{selectedLevel.atk}} 840
DEF {{selectedLevel.def}} 0
PENETRATION {{selectedLevel.penetration}} 0
CRITICAL RATE {{selectedLevel.critical_rate}} 4.0
CRITICAL DAMAGE RATE {{selectedLevel.criticam_dmg}} 18.0
GUARD PENETRATION {{selectedLevel.guard_penetration}} 0
GUARD DEF {{selectedLevel.guard_def}} 0

CORE EFFECTS

Attack Style Blue
12% Attack DMG Increase against Blue Elements
Critical DMG Rate 18
Increases DMG by 18% on a critical Hit.
Strongest Girl in the World Lv. 3
100% chance to reset cooldowns of all Active Skills when using Ultimate Moves.
Girl with Love Lv. 3
Becomes immune to Stun, 40% chance to stun enemy for 2 second(s) upon landing an Active Skill.
Critical Rate 4
4% Critical Rate Increase
Attack Style Yellow
6% Attack DMG Increase against Manipulators
Attack Style Red
8% Attack DMG Increase against Blasters
ATK 840
840 ATK Increase

PROFILE

GENDER
Female
HOMETOWN
South Korea
DATE OF BIRTH
10/21
HEIGHT
153 cm
WEIGHT
37 kg
BLOOD TYPE
B
FIGHTING STYLE
Taekwondo + Power Attacks
HOBBY
Bashing Things
DESCRIPTION
Chang Koehan's gender has been changed by Stein. But her demeanor and personality remained the same. Strangely enough, her new appearance matches her old personality.