Kazuya Mishima All Star

Yellow Balanced
COST: 59

Kazuya Mishima All Star is a Yellow Balanced Fighter that is originally part of the All Star roster. He is part of the Tekken collab.

LEADER SKILL

Increases Tekken Fighter's ATK by 55%.

OVERVIEW

Kazuya might seem like a mediocre fighter due to his average stats, but he is actually a force to be reckoned with. Lets start off with why people rate hoodie Jin Kazama higher. Kazuya doesn’t have any super armor skills, which means he will always lose to super armor approaches.

However, he has a very good skill set that is extremely versatile. First of all, his core offers him permanent shock damage when using a skill while above 70% health. Below 30% he is immune to damage from 1-5 seconds. That means he has a safety net of not dying right away in PvP. Also, at the 35% health threshold, he takes no damage even if you hit him with any attack. He becomes scary when he has the Tekken option card that gives super armor for 3 seconds when attacked. That allows him to counter attack and punish his opponents.

His skills are also very easy to combo. Skill 1 is an uppercut that launches enemy into the air. It resets the cooldown if the hit lands, allowing you to keep your enemies in the air. His second skill is a kick that can attack enemies on the ground and launching them back in the air with a chance to stun. His third skill also can hit enemies on the ground and launch them into the air while giving him damage immunity.

As you can see, all his skills launch enemies in the air and is easy to combo. His first finisher, on the other hand, knocks the enemy into the ground. The good thing is if you are fast enough in reflexes, you can use either skill 2 or 3 to knock them back into the air for more juggling.  Below is an example:

His leader skill gives all Tekken fighters 55% attack, which is awesome if you use the Tekken fighters.

With his skill set, he is surprisingly good in both PvE and PvP. He is also a great damage dealer for Epic Quest with his shock damage.

All in all, you can’t go wrong with him, especially if you also pulled Hoodie Jin.

SKILLS

Active

Wind God Fist

  11.1s
Level 5
Inflicts DMG equal to 707% of ATK to an enemy. 100% chance to reset cooldown upon a successful attack. (Cooldown: 15s)
Show More Levels ↓
Level 4
Inflicts DMG equal to 686% of ATK to an enemy. 100% chance to reset cooldown upon a successful attack. (Cooldown: 15s)
Level 3
Inflicts DMG equal to 666% of ATK to an enemy. 100% chance to reset cooldown upon a successful attack. (Cooldown: 15s)
Level 2
Inflicts DMG equal to 647% of ATK to an enemy. 100% chance to reset cooldown upon a successful attack. (Cooldown: 15s)
Level 1
Inflicts DMG equal to 628% of ATK to an enemy. 100% chance to reset cooldown upon a successful attack. (Cooldown: 15s)
Active

Spinning Demon to Left Hook

  11.4s
Level 5
Inflicts DMG equal to 728% of ATK to an enemy. 40% chance to Stun for 2s upon a successful attack.
Show More Levels ↓
Level 4
Inflicts DMG equal to 707% of ATK to an enemy. 32.5% chance to Stun for 2s upon a successful attack.
Level 3
Inflicts DMG equal to 686% of ATK to an enemy. 25% chance to Stun for 2s upon a successful attack.
Level 2
Inflicts DMG equal to 666% of ATK to an enemy. 17.5% chance to Stun for 2s upon a successful attack.
Level 1
Inflicts DMG equal to 647% of ATK to an enemy. 10% chance to Stun for 2s upon a successful attack.
Active

Roundhouse to Triple Spin Kick

  10.8s
Level 5
Inflicts DMG equal to 718% of ATK to an enemy. Increases ATK by 28% for 7s, becomes immune to DMG for 3s.
Show More Levels ↓
Level 4
Inflicts DMG equal to 697% of ATK to an enemy. Increases ATK by 24% for 7s, becomes immune to DMG for 3s.
Level 3
Inflicts DMG equal to 677% of ATK to an enemy. Increases ATK by 20% for 7s, becomes immune to DMG for 3s.
Level 2
Inflicts DMG equal to 657% of ATK to an enemy. Increases ATK by 16% for 7s, becomes immune to DMG for 3s.
Level 1
Inflicts DMG equal to 637% of ATK to an enemy. Increases ATK by 12% for 7s, becomes immune to DMG for 3s.
Finish

Rage Drive

  21.3s
Level 3
Inflicts DMG equal to 1340% of ATK to an enemy.
Show More Levels ↓
Level 2
Inflicts DMG equal to 1301% of ATK to an enemy.
Level 1
Inflicts DMG equal to 1263% of ATK to an enemy.
Striker

[Striker Skill]Support Type

  1s
Level 5
Recovers the active team member's HP by 12%.
Show More Levels ↓
Level 4
Recovers the active team member's HP by 10%.
Level 3
Recovers the active team member's HP by 8%.
Level 2
Recovers the active team member's HP by 6%.
Level 1
Recovers the active team member's HP by 4%.

ULTIMATE SKILL

Inflicts DMG equal to 1795% of ATK to an enemy.
Cooldown: 21.3s
PG Consumption: 3
LEVEL 1 LEVEL MAX
CP 223 582
HP 656 1711
ATK 291 742
DEF 166 464

MAIN LINK

Power Charge Rate +7%
Skill Cooldown -0.5s

Movement SPD +5%
+10% Power at the start of stage

Shock DMG +15%
Critical Rate +4%

ATK+9% when Power<2 HP+7%

ATK+7%
DEF+7%

ATK+10% when HP>70%
Power Charge Rate +5%

ATK +2% for every 10 Combo (Stacks up to 3)
Power Charge Rate +7% when Power<2

STRIKER LINK

Power Charge Rate +7%
Skill Cooldown -0.5s

Movement SPD +5%
+10% Power at the start of stage

Shock DMG +15%
Critical Rate +4%

ATK+9% when Power<2 HP+7%

ATK+7%
DEF+7%

ATK +2% for every 10 Combo (Stacks up to 3)
Power Charge Rate +7% when Power<2

Movement SPD +5%
+10% Power at the start of stage

STATS

LEVEL 50 LEVEL 60 LEVEL 90 Core
HP 33930 45757 76470 8400
ATK 2127 2844 4680 1050
DEF 1342 1812 3032 0
PENETRATION 524 662 975 0
CRITICAL RATE 4.5% 5% 6.5% 2.4%
CRITICAL DAMAGE RATE 112.9% 113.9% 116.9% 0%
GUARD PENETRATION 192 229 340 0
GUARD DEF 299 356 527 0

STATS

Level {{selectedLevel.level}} Core
HP {{selectedLevel.hp}} 8400
ATK {{selectedLevel.atk}} 1050
DEF {{selectedLevel.def}} 0
PENETRATION {{selectedLevel.penetration}} 0
CRITICAL RATE {{selectedLevel.critical_rate}} 2.4
CRITICAL DAMAGE RATE {{selectedLevel.criticam_dmg}} 0
GUARD PENETRATION {{selectedLevel.guard_penetration}} 0
GUARD DEF {{selectedLevel.guard_def}} 0

CORE EFFECTS

Combo Time Increase 1.2
1.2sec. Combo Duration Increase
Critical Rate 2.4
2.4% Critical Rate Increase
Mishima-Style Fighting Karate Lv. 3
If HP is 30% or higher, deals Shock DMG equal to 30% of ATK to the target every 1s for 5s, and decreases DMG taken by Critical Hit by 30%. (Rage Mode: Increases ATK by 40% and decreases damage taken by 30% when HP is 50% or less.)
It's Time for You to Meet Your End! Lv. 3
Becomes immune to DMG for 5s when HP is 1% or less. (Cooldown: 45s)
ATK 1050
1050 ATK Increase
Power Gain 15
15% Power Charge Rate Increase
Skill Enhance Strike
8% Strike Skill Attack DMG Increase
HP 8400
8400 HP Increase

PROFILE

GENDER
Male
HOMETOWN
Non (Forfeited Japanese citizenship)
DATE OF BIRTH
11/2
HEIGHT
181 cm
WEIGHT
76 kg
BLOOD TYPE
Unknown
FIGHTING STYLE
Mishima-Style Fighting Karate
HOBBY
Unknown
DESCRIPTION
Kazuya Mishima is the son of Heihachi Mishima, CEO of Mishima Zaibatsu, known as the King of the Iron Fist. He once defeated Heihachi and took over Mishima Zaibatsu, but was defeated by Heihachi in the 2nd of Iron Fist Tournament and thrown into a volcano. Kazuya managed to survive by transforming into the devil. With the help of G Corporation's help and research of regeneration, he was in full control of his devil powers. Later, Kazuya successfully took over the G Corporation and led it to a war against Mishima Zaibatsu led by his son, Jin Kazama. And the tide of war slowly turned in the favor of G Corporation.